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Follow the thoughts of Dr. Gordon Freeman, a 27 year old physicist and neurotic individual.
01Follow the thoughts of Dr. Gordon Freeman, a 27 year old physicist and neurotic individual.
02In this episode, Freeman arrives at the lobby, deals with office politics, and suits up for the lab's experiment.
03In this episode, Freeman continues to the testing chamber and begins the experiment.
04In this episode, the experiment having turned into a failure, Freeman starts making his way back up to the lobby.
05In this episode, Freeman makes it to the lobby and attempts to escape the facility.
06In this episode, Freeman looks for an alternate exit and descends further into Black Mesa.
07In this episode, Freeman performs feats of balance in his attempt to find an alternate route.
08In this episode, Freeman ascends a floor and has electrical encounters in his attempt to escape.
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10In this episode, Freeman cools off and goes deep into the ventilation system trying to escape.
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12In this episode, Freeman continues his ascent, hops over lasers, and finds a submachine gun.
13In this episode, Freeman meets the "rescue team" and continues his ascent to the surface.
14In this episode, Freeman finally makes it to the surface, encounters some new problems, and spends more time in ventilation shafts than ever before.
15In this episode, Freeman escapes from the ventilation shafts, finds a new path, and heads downward again, trying to find another exit.
16In this episode, Freeman braves radioactive waste, finds a new route, and encounters something much bigger than him.
17In this episode, Freeman manuevers around a giant monster, wanders deep in Black Mesa, and gets stuck.
18In this episode, Freeman gets winded, presses more buttons, and crosses treacherous gaps.
19In this episode, Freeman descends deeper, monkeys around, and comes to a dead end.
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21In this episode, Freeman gets wet and plummets further in his descent of Black Mesa.
22In this episode, Freeman evades yet another giant alien, soldiers, and the ceiling.
23In this episode, Freeman negotiates the best he can with the military and tries to start up the power generator so he can escape.
24In this episode, Having powered up the generator, Freeman makes his way back to the train tracks in order to get to the surface.
25In this episode, Freeman continues trying to get the power on to the railway so he can escape and encounters even bigger problems.
26In this episode, Freeman starts a new plan of escape travelling on the electric tram tracks.
27In this episode, Freeman turns around and forges a new path on his tram.
28Hear the ramblings o' Cap'n Goatbeard Freeman, a pirate o' 27 years. In this part o' the tale, he be droppin' every lubber what gets in his way.
29In this episode, Freeman comes up with a new plan for his escape, travels further down the rail system, and explores the meaning of paranoia.
30In this episode, Freeman finds the end of the line on the railway system he's been following.
31In this episode, In this episode, Freeman launches a rocket and tries to escape.
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34In this episode, Freeman gets wet again, discovers a massive machine, and breaks another computer.
35In this episode, Freeman chills out, makes it back to the surface, and has some downtime.
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37In this episode, Freeman wakes up and tries to remember what happened.
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39In this episode, Freeman gets meat chucked at him and goes on an industrial water slide.
40In this episode, Freeman rides conveyer belts on his way to riding conveyer belts, only to ride more conveyer belts.
41In this episode, Freeman escapes from the conveyer belt, and does not make new friends.
42In this episode, Freeman continues to search for a working exit, turns on lasers, and conducts a counseling session.
43In this episode, Freeman assumes a leadership position, checks the weather, and blows people up.
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45In this episode, Freeman wanders around the desert with an unwanted chaperone.
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47In this episode, Freeman sings and dances while being shot at by a tank.
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49In this episode, Freeman leaps over lasers and continues getting the attention of others.
50In this episode, Freeman continues his uphill battle, gets armed to the teeth, and directs air traffic.
51In this episode, Freeman tries to mind his own business and is spectacularly unsuccessful.
52In this episode, Freeman investigates paranormal activity and brings the roof down.
53In this episode, things become increasingly strange and crowded for Freeman.
54In this episode, Freeman goes underground, underwater, and under fire.
55In this episode, enters the Lambda complex and does not find the welcoming to his satisfaction.
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57In this episode, Freeman wanders through the Lambda labs, uncovers a crime, and has dimensional dementia.
58Freeman's Mind breaks free of Half-Life and expands to every other first-person game made!
59In this episode, Freeman continues wandering through the Lambda complex and finds reasons to get lighter and lighter on ammunition.
60In this episode, Freeman swims through a reactor and gets high on heroism.
61In this episode, Freeman gets lost and finds more people who want him to do chores.
62In this episode, Freeman backtracks the way he came as his life gets increasingly stranger.
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67In this episode, Freeman engages in the second most dangerous game.
68In this episode, Freeman explores the depths and heights of the known universe.
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